TOURNAMENT OF DESTRUCTION
EXPLANATION OF EVENTS AND RULES OF COMPETITION
1. AUTO BOWLING
With your car in reverse try to knock down as many barrels as possible in one try.
2. BARREL PUSH
You and your team-mate must push a plastic barrel one time around the track. Up to eight teams compete at one time. You cannot touch another teams barrel. If you crush your barrel, use the outside wall, or touch barrel at the same time as your partner, you will be disqualified. You cannot go into the infield except to push your barrel back onto the track. The winner advances to a two lap finale for up to 8 teams.
3. BUMP AND RUN
This is a team relay race with up to five teams competing in each eliminator. The team cars line up nose to tail. The lead car makes a lap and then comes to a complete stop at the cone line behind his team-mate. He must then tag his team-mate and take his teammates position at the tag line. This process continues for four laps. After the competitor makes a second lap and tags his team-mate he goes to the infield. The first team to complete the four lap race with out missing a tag or cone line will advance to the semi finale and then the finale. Any missed cone line stops, hard tags, reckless, or un-sportsman like driving, will result in disqualification.
4. CHAIN RACE
Four teams compete at one time. Two cars are chained together with the front car facing forward and the rear car facing backward. Each eliminator is a two lap contest. The winners advance to the semi-final and then the final. Only one hook-up point allowed on each car. Cars must be connected so that there is approximately two feet between them. Any dangerous or un-sportsman like driving will result in disqualification
5. BACK-UP RACE
Up to 8 cars compete in four lap eliminators racing in reverse on a soapy track with winner advancing to the finale.
6. SPIN TO WIN
All cars must do a 360 on each straight of each lap. Eliminators will be four lap contests with winner advancing to finale.
7. TRAILER RACE
All cars must pull a legitimate trailer. No shopping carts, baby buggies, wheelchairs, mowers, etcetera allowed. Last car with trailer in tow wins. Maximum number of laps 10. You must pull off when you have lost your trailer, lost all of its wheels, or has turned upside down. You must leave the event if you are black flagged. If more than one trailer survives the ten laps the lead trailer will be declared the winner.
8. BUBBLE RACE
Up to 8 cars race in four lap eliminators with the winner advancing to a six lap finale.
9. BUBBLE GAUNTLET
The Gauntlet car must complete 8 laps while the other cars try to stop it. The little cars must continue to spin the Gauntlet car out by pushing it sideways on the quarter panels. No drivers door shots allowed. No hits to the Gauntlet car while it is not moving. No hits to the front of the Gauntlet car until the white flag lap. ANY ONE VIOLATING THESE RULES WILL FORFEIT ALL WINNINGS AND BE BANNED FROM FURTHER COMPETITION.
10. DEMO RULES
Normal demo rules apply. No head on or drivers door shots. Wood lath required as signal for elimination. You will be eliminated for any fire or for lack of action by a five count. Any questions ask.
11. TRAIN RACE
Three cars are chained together in a train and race against up to three other trains in each eliminator. All cars are facing forward, have a driver, and are running.